// Touch screen library with X Y and Z (pressure) readings as well // as oversampling to avoid 'bouncing' // (c) ladyada / adafruit // Code under MIT License #ifndef _ADAFRUIT_TOUCHSCREEN_H_ #define _ADAFRUIT_TOUCHSCREEN_H_ #include class Point { public: Point(void); Point(int16_t x, int16_t y, int16_t z); bool operator==(Point); bool operator!=(Point); int16_t x, y, z; }; class TouchScreen { public: TouchScreen(uint8_t xp, uint8_t yp, uint8_t xm, uint8_t ym); TouchScreen(uint8_t xp, uint8_t yp, uint8_t xm, uint8_t ym, uint16_t rx); bool isTouching(void); uint16_t pressure(void); int readTouchY(); int readTouchX(); Point getPoint(); int16_t pressureThreshhold; private: uint8_t _yp, _ym, _xm, _xp; uint16_t _rxplate; }; #endif