// Demo's how to play multiple sounds one after the other, whether those sounds are WAVs // or Music Score's or a mixture, here we demo a mixture, a wav followed by a music score. // wav score will play twice (once plus 1 repeat) then the music score once // and the entire sequence will repeat once, check the use of repeats below to do this // See www.xtronical.com for write ups on sound and the hardare required #include "MusicDefinitions.h"; #include "SoundData.h"; #include "XT_DAC_Audio.h"; // Data for the melody. Note followed by optional change in playing length in 1/4 beats. See documentation for more details int8_t PROGMEM TwinkleTwinkle[] = { NOTE_C5,NOTE_C5,NOTE_G5,NOTE_G5,NOTE_A5,NOTE_A5,NOTE_G5,BEAT_2, NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_D5,NOTE_D5,NOTE_C5,BEAT_2, NOTE_G5,NOTE_G5,NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_D5,BEAT_2, NOTE_G5,NOTE_G5,NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_D5,BEAT_2, NOTE_C5,NOTE_C5,NOTE_G5,NOTE_G5,NOTE_A5,NOTE_A5,NOTE_G5,BEAT_2, NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_D5,NOTE_D5,NOTE_C5,BEAT_4, NOTE_SILENCE,BEAT_5,SCORE_END }; XT_DAC_Audio_Class DacAudio(25,0); // Create the main player class object. Use GPIO 25, one of the 2 DAC pins and timer 0 XT_Wav_Class ForceWithYou(Force); // create WAV object and pass in the WAV data XT_MusicScore_Class Music(TwinkleTwinkle,TEMPO_ALLEGRO,INSTRUMENT_PIANO); // The music score object, pass in the Music data XT_Sequence_Class Sequence; // The sequence object, you add your sounds above to this object (see setup below) void setup() { Sequence.AddPlayItem(&ForceWithYou); // Add the first sound item, this will play first Sequence.AddPlayItem(&Music); // Add the music score, this will play after the first item DacAudio.Play(&Sequence); // Play the sequence, will play just the once and then stop } void loop() { DacAudio.FillBuffer(); // This needs only be in your main loop once, suggest here at the top. // put whatever code you want here that you would normally have on your loop }