arduino2/libraries/XT_DAC_Audio/WavSpeed/WavSpeed.ino
2020-11-06 13:17:55 +01:00

42 lines
2.1 KiB
C++

// Playing a digital WAV recording repeatedly at different play-back speeds
// using the XTronical DAC Audio library
// plays first at normal speed, then fast, then slow and then repeats
// See www.xtronical.com for write ups on sound, the hardware required and how to make
// the wav files and include them in your code
#include "SoundData.h";
#include "XT_DAC_Audio.h";
#define NORMAL_SPEED 1 // These are the playback speeds, change to
#define FAST_SPEED 1.5 // see the effect on the sound sample. 1 is default speed
#define SLOW_SPEED 0.75 // >1 faster, <1 slower, 2 would be twice as fast, 0.5 half as fast
XT_DAC_Audio_Class DacAudio(25,0); // Create the main player class object.
// Use GPIO 25, one of the 2 DAC pins and timer 0
XT_Wav_Class WarOfWorlds(WarOfWorldsWav); // create an object of type XT_Wav_Class that is used by
// the dac audio class (above), passing wav data as parameter.
// SpeedArray contains the order in which the code will playback the sample at the designated speeds
float SpeedArray[]={NORMAL_SPEED,FAST_SPEED,SLOW_SPEED};
uint8_t NoOfSpeeds=3; // Number of difference speeds in the Speed array above
uint8_t SpeedIdx=0; // In effect when the checks in the main loop are made this will increment to 0
void setup() {
delay(1); // Allow system to settle, otherwise garbage can play for first second
}
void loop() {
DacAudio.FillBuffer(); // Fill the sound buffer with data, required once in your main loop
// Has it completed?
if(WarOfWorlds.Playing==false)
{
// Not Playing, check if played last speed, if so reset SpeedIdx back to 0
if(SpeedIdx==NoOfSpeeds)
SpeedIdx=0;
WarOfWorlds.Speed=SpeedArray[SpeedIdx];
DacAudio.Play(&WarOfWorlds); // Set to play initially at normal speed
SpeedIdx++; // Move to next position, ready for when this sample has completed
}
}